Organic clockwork
Controls:
w/a/s/d -> movement
click to shoot
Shift to dash
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Made for PGMA season 8 round 1
you can vote here when the voting period starts: https://www.pixelgamemakerawards.com/
Basically the main concept is that every wave of enemies your actions repeat, the old version of yourself can still hit you with the bullets it shoots, it can also hit enemies and it does double damage.
Enemies also repeat but the game simulates the physics again and so the movements may be slightly off the original ones, the shadow version of enemies also do double damage if you run into their attacks.
note: for some reason godot games (or at least this one) have issues with sound and window size in web.
Development log
- Improved enemy spawning and added dash62 days ago


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